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Making of Rest House

Archviz tutorial by Robert Laguerta.

Greetings everyone! My name is Robert Laguerta, working as CG artist at Architect Design Practice, Malaysia.
I would like to share with you the “Making of Rest House". It’s a house designed and modeled by Rasco Architecture, a company based in Hong Kong.
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First we check our final render...
The objective of the rendering is to create an environment that will complement the house with the surrounding landscape.
Software used: Sketch up, 3ds Max, V-Ray and Photoshop.
Modeling:
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House is modeled using SKP then imported to 3ds Max. Terrain is added using Plane standard object, adding segments to follow the House structure using (push/pull) in Paint Deformation option to create some bumps.
This work based on 5SRW principle (Read an article: "Five steps to realistic renders"):

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Step one: camera settings (framing)
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Step two: Vray Sun Setting (light balance). Only VRaysun and VRaysky are used for this scene.
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Light balance
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Step 3: materials. House materials are all attached inside SKP, and converted using “V-ray Scene Converter”.
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Only Glass and Terrain Materials are created. Glass material settings.

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Terrain material settings.

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Now for the fun part, adding the Landscape. I used Evermotion models from Archmodels vol. 117 for the trees.

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Trees placement.

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Trees from Archmodels vol. 117.

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Top view of the scene.

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I used Itoo Forest Pack Pro for scattering trees and shrubs. Shrubs settings on the right.

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Shrubs scattering.

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Shrubs used in this scene.

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Grass settings.

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...and grass distribution.

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Grass models.

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Everything is in place. Now we are ready to render!

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Render settings.

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Scene in 3ds Max viewport.
Render elements
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Alpha

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VRayZdepth

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Vray Dirt.

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VRayRawRefraction

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VRayReflection

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VRayRawTotalLighting
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I used Photoshop to combine all the render elements to achieve the final result.
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Additional View 1.
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Additional View 2.
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Final render again.
Thanks for reading! Hope you find this useful. I also want to thank Evermotion for giving me the opportunity to share this with you!

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